Trapper and Quick-buyView Original
General Updates
Hero Labs
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Added Trapper to Hero Labs
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Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
Shop & UI Updates
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Added Quickbuy - Right-click items in shop to add them to Quickbuy queue with automatic purchase and indicator features
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Added a visual indicator when browsing builds that shows which item types are most present
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Added a Recent Purchases log to the Shop
Performance & Technical
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Shaders, map and various resources will now pre-compile on the dashboard
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Added support for Steam Game Recording Timeline API
UI/UX Improvements
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Added Social tab to Settings dialog
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Hero Stats now hidden by default, viewable by holding ALT or TAB
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Added hover tooltip descriptions to stats
Map Updates
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Redesigned warehouse interior with new entry points
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Moved 8 neutral camps to between inner and outer lanes
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Added Cosmic Veils to mid ground floor entrances
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Removed railings from fire escape stairs
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Improved rooftop navigation
Gameplay Changes
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Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min)
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Neutral Creeps now give 5% less souls
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Troopers take 28% more damage from Guardians
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Walkers damage vs players increased by 10%
Hero Updates
Abrams
Shoulder Charge
Buffs
- Can now again use left/right strafe to slightly change direction
Changes
- Now carries momentum at the end of the charge
Siphon Life
Buffs
- Spirit scaling increased from 0.3 to 0.36
Infernal Resilience
Buffs
- Damage Regen duration increased from 18s to 20s
Nerfs
- Damage Regen reduced from 15% to 14%
- T3 reduced from +8% to +7%
Seismic Impact
Bug Fixes
- Fixed an issue where Seismic impact would travel more downwards instead of the facing direction
Bebop
Sticky Bomb
Buffs
- Damage gained per hero impact increased from 1% to 1.5%
- Now has 2x cast range when used on allies
Nerfs
- Damage gained per hero kill reduced from 5% to 4%
Changes
- T3 changed from Disarm to -30% Damage Penalty for 5s
- Now calculates its damage at detonation time rather than cast time
Hook
Buffs
- Now has spirit scaling of 2x
Nerfs
- Damage reduced from 40 to 10
Hyper Beam
Changes
- Now goes on cooldown for 3 seconds when canceled during precast
Dynamo
Base Stats
Buffs
- Now gains 1% Bullet Resist per Boon (0->14%)
Singularity
Buffs
- Now deals 1.5% Max HP in the base ability
- T3 increased from 3.8% to 4%
Nerfs
- Base DPS reduced from 60 to 45
Quantum Entanglement
Bug Fixes
- Fixed sometimes not moving you to the destination properly
Grey Talon
Base Stats
Nerfs
- Bullet damage reduced from 27 to 24
Bullet Damage
Buffs
- Growth per boon increased from 1.41 to 1.62
Falloff Range
Nerfs
- Rescaled from 22m->58m to 18m->54m
Rain of Arrows
Nerfs
- Strafe distance with stamina reduced by 30%
Charged Shot
Nerfs
- Hitbox size reduced by 20%
Haze
Bullet Dance
Buffs
- Now grants +30% Fire Rate
- Now allows you to use items during it
Nerfs
- No longer hits 2 targets
Sleep Dagger
Buffs
- T3 now also causes targets to wake up with -40% Fire Rate
Infernus
Catalyst
Nerfs
- Slow reduced from 40% to 35%
Afterburn
Nerfs
- Buildup per bullet/headshot reduced from 10%/16% to 9%/14%
Ivy
Watcher's Covenant
Buffs
- Fire Rate spirit scaling increased from 0.2 to 0.3
- Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
Lash
Ground Strike
Buffs
- Can now be cast while on the zipline
- Now pulls enemies to the ground with you
Death Slam
Bug Fixes
- Fixed interaction between Mirage's tornado and Death Slam
McGinnis
Mini Turrets
Nerfs
- DPS reduced from 60 to 40
- Health reduced from 20% max HP to 15%
Mirage
Base Stats
Nerfs
- Bullet size reduced from 6 to 5
Tornado
Nerfs
- Speed reduced from 20m to 18m
- Lift Duration reduced from 1.1s to 1s
Fire Scarabs
Nerfs
- T2 reduced from -15% Bullet Resist to -10%
Paradox
Base Stats
Buffs
- Bullet velocity increased from 411 to 525
Time Wall
Buffs
- Cooldown reduced from 37s to 25s
Nerfs
- No longer has charges
- No longer deals 10% Max Health Damage
Changes
- T2 is now Deals 10% Max Health Damage
Kinetic Carbine
Buffs
- Max Damage Amp increased from 85% to 100%
Paradoxical Swap
Buffs
- Time to complete the swap reduced from 0.5-1.5 to 0.3-0.6
Barrage
Buffs
- Spirit scaling increased from 0.4 to 0.5
Light Melee
Buffs
- Damage increased from 63 to 75
Vindicta
Base Stats
Nerfs
- Bullet damage reduced from 15 to 13
Bullet Damage
Buffs
- Growth per boon increased from 0.65 to 0.8
Stake
Buffs
- Duration increased from 1.75s to 2s
Flight
Nerfs
- T2 reduced from +8s to +6s
Crow Familiar
Nerfs
- Tick rate changed from every 0.5s to every 1s
Assassinate
Nerfs
- Starts at 25% power instead of 50% power
Viscous
The Cube
Buffs
- Health regen now scales with spirit at 0.2
Goo Ball
Buffs
- Down dash ability moved from T3 to base ability
- Size now increases with range upgrades
Bug Fixes
- Fixed some hit detection issues
Warden
Base Stats
Buffs
- Now has +1 Sprint
- Bullet Velocity increased from 213 to 290
Last Stand
Buffs
- Now grants +50% Spirit Resist during channel
Nerfs
- T3 no longer grants unstoppable during channel
Changes
- Now goes on cooldown if you die or the ability is interrupted while cast
Wraith
Telekinesis
Nerfs
- Cast time increased from 0.6 to 0.7
- Damage reduced from 200 to 175
Yamato
Shadow Transformation
Buffs
- Now affects the grapple time speed
- Duration increased from 4s to 6s
- Now grants +60% Bullet and Spirit Resist
- Now heals for 30% hp
- Duration now extends by 2s whenever you get a kill in it
Nerfs
- No longer prevents death
Item Updates
weapon Items
Changes
- No longer grants +85 Bullet Shield Health, now grants +5% Bullet Resist
Changes
- Now grants +90 Bullet Shield instead of +7% Bullet Resist, procs on orb shots for NPC heal value
Nerfs
- No longer grants +1 HP Regen, Weapon Damage reduced from 12% to 10%
Changes
- Long range Weapon Damage reduced from 40% to 30%, now grants +10% Weapon Damage
Buffs
- Bullet Resist increased from 7% to 9%
Buffs
- Now grants +50 Health
Buffs
- Spirit Power increased from +5 to +6
Changes
- Long range Weapon Damage reduced from 70% to 50%, now grants +20% Weapon Damage
Buffs
- Now grants +1 Sprint
Buffs
- Cooldown reduced from 32s to 25s
Buffs
- Time to reach Max Damage reduced from 3s to 2.7s
Changes
- Damage changed from 5% of Current Health to 2.5% of Max Health
Buffs
- Detection range increased from 18m to 22m
Buffs
- Health loss reduced from -15% to -12%
Buffs
- Low HP bullet resist increased from 45% to 55%
Changes
- Fixed it causing proc effects to roll twice whenever it procced
Buffs
- Now grants +12% Spirit Resist
Buffs
- Cooldown reduced from 34s to 30s
vitality Items
Buffs
- Weapon Damage increased from 6% to 7%
Changes
- Duration increased from 19s to 20s (total health restored unchanged)
Buffs
- Bullet Resist increased from 25% to 26%
Nerfs
- Duration reduced from 7s to 6s
Buffs
- Now grants +6% Ability Range
Buffs
- Fire Rate increased from 6% to 7%
Buffs
- Health increased from +75 to +125
Buffs
- Healing reduction increased from -40% to -45%
Buffs
- Restores 1 stamina on proc
Buffs
- Spirit Resist increased from 20% to 22%
Changes
- No longer grants +8% Ability Range, now grants +6 Spirit Power
Changes
- No longer grants +5 Spirit Power, now grants +25% Melee Resistance
Nerfs
- No longer blocks melee damage
Buffs
- Debuff Resistance increased from 35% to 40%
- Cooldown reduced from 48s to 45s
Buffs
- Ammo increased from 12% to 15%
- Weapon Damage increased from 10% to 15%
Buffs
- Health increased from 365 to 400
Buffs
- Bullet resistance increased from 8% to 10%
Changes
- Removed from the game
Nerfs
- Slow reduced from 25% to 20%
Buffs
- Now grants +15% Weapon Damage
Changes
- Now grounds any flying targets on impact
spirit Items
Buffs
- Duration increased from 35s to 45s
Changes
- Now triggers on your base damage, rather than how much the target receives
Changes
- Now uses Enduring Spirit as a component, gains +10% Spirit Lifesteal and +75 Bonus Health, Spirit Power reduced from 5 to 4, no longer grants +1 Sprint, damage reduced from 70 to 40
Changes
- Bullet Resist reduction reduced from -14% to -11%, Cooldown reduced from 22s to 18s, now deals 50 Spirit Damage
Changes
- Now grants +1.5 HP Regen and +8% Ability Duration, healing reduction increased from -50% to -70%, Bleed Damage reduced from 3.1% to 1%, Cooldown reduced from 45s to 33s
Changes
- Cooldown Reduction reduced from 16% to 14%, Spirit Shield improved from 75 to 100, now grants +10% Ammo
Buffs
- Now grants +15% Ammo
Changes
- Now triggers on base damage rather than received damage, Max HP damage reduced from 9% to 8%
Buffs
- Now grants +10% Ability Range