New hero: Mirage is here!
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New hero: Mirage is here!
General Updates
New Hero Added
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Added new hero, Mirage.
Anti-Cheat System
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Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
Gameplay Updates
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Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
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Hero specific keybinds now say the ability name instead of ability 1-4
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Added Zipline hotkey that can be independently bound from space/jump
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Fixed per-hero keys not inheriting user-defined default keys properly
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Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
Private Lobbies
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Added Custom Match play mode
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Private lobbies now have an option to turn on cheats
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Private lobbies now let you select the specific servers to use
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Private lobbies now have an option to make the match publicly visible or private to only the players
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Private lobbies now support post-game and replays properly
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Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
Player and Match Improvements
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Added a cheat report option in-game and post-game
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Can now mute and report enemy players using ESC while in-game
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Updated the game access invite UI to make it clear when users have been accepted
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Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
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Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
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Fixed Rich Presence for Steam and in-game friend lists
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Party Code is now hidden when you enable Streamer Mode
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Added Region indicator to the matches on the watch tab
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Fixed search by MatchID not working for games that are live
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Added Spectator Fog of War toggle (hotkeys available in settings)
New Servers and Localizations
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Added South Africa servers
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Added Italian localization
Build System and UI Updates
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Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
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Builds that haven't been updated in 30 days now have a distinct visual
Rendering and Performance Improvements
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General rendering performance improvements
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Shadow quality improvements for higher shadow settings
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Fixed issues with player outline rendering in FSR2
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Fixed regression with saturation volumes outline not showing up
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Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
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Lighting improvements in map
Miscellaneous Gameplay Improvements
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Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
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Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
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Updated Viscous icon to look more different from Dynamo
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Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
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Music and Sound effects will now pause during game pause
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Fixed Guardian trying to shoot people unsuccessfully behind cover
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Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
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Added timer sound to the last couple seconds of Flying Cloak
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Wall Jumps now use better animations to communicate directionality
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Fixed jumping between ziplines consuming stamina
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Fixed Magic Reverb not getting increased bonus damage from damage amps
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Improved preloading during queue time
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Updated Killing Blow effects
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Updated Lightning Ball effects to reduce some visual noise
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Fixed some issues with Crimson Slash effect not appearing reliably
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Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
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Fixed Ricochet not respecting LOS when picking the targets
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No longer play low ammo sounds when firing while sliding
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Fixed not being able to bind Reload to Mouse Wheel Up/Down
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Minimap line colors now match the color of the hero drawing them
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Fixed spectator keybinds not showing correctly
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Updated Flying Strike effects to reduce some visual noise
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Fixed Flex Slot unlock order not matching the usual order of unlocks
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Updated Sleep Dagger projectile, impact and sleeping debuff visuals
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Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
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Fixed Dynamo not playing an animation during the cast delay on Singularity
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Updated bullet shield break effects
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Updated Unstoppable effects to be clearer at cast time
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Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
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Warp Stone: Fixed cases of Warp Stone getting caught on geometry
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Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
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Fixed Dash not always breaking breakables
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Breakables will now wait to spawn if a player is in the way
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Abrams now has a new custom heavy melee animation
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Updated Haze VO
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Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
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Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
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Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
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Replaced a Grey Talon select line to make his intentions more clear
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Infernus will no longer appear in every bot match
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Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
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Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
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Updated Rejuvenator buff effect
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Updated wall bounce effects for Viscous in ball form
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Added citadel_give_gold cheat command
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Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
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Music bug fixes for replay and spectating
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Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
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Timing critical music and sfx will pause and resume in response to game pause
Hero Updates
Abrams
Infernal Resilience
Nerfs
- Reduced from 16% to 15%
- T3 reduced from 9% to 8%
Siphon Life
Buffs
- Spirit scaling increased from 0.2 to 0.3
Shoulder Charge
Bug Fixes
- Fixed cases where Shoulder Charge was unexpectedly 'slamming' into walls and stairs
Bebop
Hook
Nerfs
- Range reduced from 30m to 25m
Hyper Beam
Nerfs
- Duration spirit scaling reduced from 0.08 to 0.06
Dynamo
Singularity
Nerfs
- Radius reduced from 8m to 7m
Grey Talon
Base Stats
Nerfs
- Cycle time reduced from 0.4s to 0.45s (overall DPS unchanged)
Rain of Arrows
Changes
- Can be alternate-casted to remain near the ground
Bug Fixes
- Fixed air dash during Rain of Arrows going half the distance
Guided Owl
Buffs
- Bonus spirit on death now has a 3s buffer window
- Very slight turn rate improvements
- Radius increased from 12m to 13m
Haze
Base Stats
Bug Fixes
- Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
Sleep Dagger
Nerfs
- Hitbox reduced by 10%
Smoke Bomb
Bug Fixes
- Fixed refresher not working properly
Bullet Dance
Nerfs
- Evasion reduced from 50% to 25%
- Fire rate reduced from 25% to 15%
Changes
- Now more accurately shows who it is shooting
- Bullets are now affected by Time Wall
Bug Fixes
- Fixed Bullet Dance sometimes not obeying line of sight accurately
Ivy
Stone Form
Changes
- Now works against airborne targets
Kudzu Bomb
Buffs
- T3 now also grants +2m Radius
- Spirit power scaling increased from 0.6 to 0.7
Flight
Bug Fixes
- Fixed clicking noise when flying while disarmed
- Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
Kelvin
Headshot
Nerfs
- Bonus damage reduced by 20%
Bullet Damage
Nerfs
- Growth reduced from 1.2 to 0.9
Arctic Beam
Nerfs
- Movement slow reduced from 70% to 50%
Ice Path
Changes
- Moving through breakables now destroys them
Item Updates
spirit Items
Nerfs
- Ammo reduced from 15% to 10%
- Health reduced from 60 to 40
- Duration reduced from 35s to 30s
- Max stacks reduced from 12 to 10
Changes
- No longer grants +0.8 Health Regen
Buffs
- Ability Range increased from 16% to 18%
- Now provides 6% Bullet Resist instead of 6% Spirit Resist
Buffs
- Spirit Power increased from +4 to +6
- Now grants +1 Sprint
- Cast range increased from 24m to 30m
- Fire Rate slow increased from 40% to 45%
Nerfs
- No longer grants +8% Fire Rate
Changes
- No longer triggers if your ammo is at max value already
Nerfs
- Cooldown increased from 32s to 45s
- Cast range scaling reduced from 0.2 to 0.16
Changes
- Now provides 12% Bullet Resist instead of 12% Spirit Resist
Buffs
- Spirit Power increased from +21 to +23
Changes
- Now causes enemies to fall down faster
Buffs
- Health Bonus increased from 140 to 160
- Spirit Power damage scaling increased from 0.25 to 0.33
Buffs
- Faster Time Between Charges increased from +55% to +65%
- Cooldown Reduction For Charged Abilities increased from +25% to 30%
Bug Fixes
- Fixed it consuming stamina when jumping off
Bug Fixes
- Fixed the bonus damage being reduced twice by resistance
Buffs
- Bullet Resist increased from 8% to 16%
Nerfs
- Spirit Resist reduced from 16% to 8%
Changes
- Now has a 0.3s cast delay (like Refresher)
vitality Items
Nerfs
- Melee Damage reduced from 13% to 12%
- Heal vs non-heroes reduced from 40% to 30%
Buffs
- Stamina Recovery increased from 10% to 14%
Changes
- No longer requires max stacks to restore a stamina point
Nerfs
- Bonus Health reduced from 75 to 50
Buffs
- Bullet Shield increased from +300 to +325
Nerfs
- Fire Rate while shielded reduced from 8% to 6%
- Weapon Damage while shielded reduced from 28% to 25%
Buffs
- Weapon Damage increased from 10% to 12%
Buffs
- While active grants +25% Bullet Resistance
- Spirit Power increased from +7 to +9
Nerfs
- Bullet Damage Returned reduced from 70% to 60%
- No longer grants +7% Fire Rate
Bug Fixes
- Fixed Ricochet'd bullets not returning the right amount of damage
Buffs
- Bullet Resist increased from 20% to 25%
Changes
- No longer grants +20% Fire Rate
Buffs
- Bullet Resist increased from 45% to 50%
Buffs
- Bonus Health increased from 275 to 300
Buffs
- Cooldown reduced from 5.25s to 5s
Bug Fixes
- Fixed proccing heal more than once when hitting multiple targets
Changes
- Moved to T4 Weapon
Changes
- Now a T4 Vitality Item
- No longer grants +28% Weapon Damage
- Now grants +18% Bullet Resistance
Buffs
- Slow radius increased from 12m to 14m
Changes
- Increases base respawn rate by +15s
Changes
- Can no longer be cast during channels
weapon Items
Nerfs
- Bullet Resist vs NPCs reduced from 35% to 30%
Nerfs
- Bullet Velocity reduced from +30% to +25%
Buffs
- Cooldown reduced from 6.2s to 5.5s
Buffs
- Spirit Shield increased from +85 to +95
Nerfs
- Fire Rate reduced from +5% to +4%
Nerfs
- Fire Rate reduced from 25% to 20%
- Fire Rate max duration reduced from 8s to 7s
Buffs
- Damage required per stack reduced from 110 to 100
Buffs
- Damage spirit scaling increased from 0.6 to 0.8
Nerfs
- Cooldown increased from 8.5s to 10s
Changes
- Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Nerfs
- Max Weapon Damage reduced from 75% to 60%
Nerfs
- Fire Rate reduced from 14% to 12%
Changes
- Now requires Headshot Booster
- No longer grants +50% Bullet Velocity
- Now grants +5% Fire Rate
Bug Fixes
- Fixed not being affected by cooldown reduction
Changes
- Now requires High-Velocity Mag
- Now grants +35% Bullet Velocity
Buffs
- Ammo increased from 100% to 120%
Bug Fixes
- Fixed falloff reduction not working properly
Changes
- Low HP Spirit Resist changed to Bullet Resist
Buffs
- Now grants +250 Bullet Shield
Buffs
- Now grants +12 Spirit
Nerfs
- Fire Rate reduced from 12% to 10%
Bug Fixes
- Fixed casting it interrupting sliding
Changes
- Moved to T4 Vitality
Changes
- Now a T4 Weapon Item