New hero: Mirage is here!

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General Updates

New Hero Added

  • Added new hero, Mirage.

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Anti-Cheat System

  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.

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Gameplay Updates

  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.

  • Hero specific keybinds now say the ability name instead of ability 1-4

  • Added Zipline hotkey that can be independently bound from space/jump

  • Fixed per-hero keys not inheriting user-defined default keys properly

  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero

Private Lobbies

  • Added Custom Match play mode

  • Private lobbies now have an option to turn on cheats

  • Private lobbies now let you select the specific servers to use

  • Private lobbies now have an option to make the match publicly visible or private to only the players

  • Private lobbies now support post-game and replays properly

  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)

Player and Match Improvements

  • Added a cheat report option in-game and post-game

  • Can now mute and report enemy players using ESC while in-game

  • Updated the game access invite UI to make it clear when users have been accepted

  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)

  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu

  • Fixed Rich Presence for Steam and in-game friend lists

  • Party Code is now hidden when you enable Streamer Mode

  • Added Region indicator to the matches on the watch tab

  • Fixed search by MatchID not working for games that are live

  • Added Spectator Fog of War toggle (hotkeys available in settings)

New Servers and Localizations

  • Added South Africa servers

  • Added Italian localization

Build System and UI Updates

  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find

  • Builds that haven't been updated in 30 days now have a distinct visual

Rendering and Performance Improvements

  • General rendering performance improvements

  • Shadow quality improvements for higher shadow settings

  • Fixed issues with player outline rendering in FSR2

  • Fixed regression with saturation volumes outline not showing up

  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)

  • Lighting improvements in map

Miscellaneous Gameplay Improvements

  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'

  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab

  • Updated Viscous icon to look more different from Dynamo

  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active

  • Music and Sound effects will now pause during game pause

  • Fixed Guardian trying to shoot people unsuccessfully behind cover

  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog

  • Added timer sound to the last couple seconds of Flying Cloak

  • Wall Jumps now use better animations to communicate directionality

  • Fixed jumping between ziplines consuming stamina

  • Fixed Magic Reverb not getting increased bonus damage from damage amps

  • Improved preloading during queue time

  • Updated Killing Blow effects

  • Updated Lightning Ball effects to reduce some visual noise

  • Fixed some issues with Crimson Slash effect not appearing reliably

  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range

  • Fixed Ricochet not respecting LOS when picking the targets

  • No longer play low ammo sounds when firing while sliding

  • Fixed not being able to bind Reload to Mouse Wheel Up/Down

  • Minimap line colors now match the color of the hero drawing them

  • Fixed spectator keybinds not showing correctly

  • Updated Flying Strike effects to reduce some visual noise

  • Fixed Flex Slot unlock order not matching the usual order of unlocks

  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals

  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel

  • Fixed Dynamo not playing an animation during the cast delay on Singularity

  • Updated bullet shield break effects

  • Updated Unstoppable effects to be clearer at cast time

  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead

  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry

  • Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)

  • Fixed Dash not always breaking breakables

  • Breakables will now wait to spawn if a player is in the way

  • Abrams now has a new custom heavy melee animation

  • Updated Haze VO

  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped

  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so

  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)

  • Replaced a Grey Talon select line to make his intentions more clear

  • Infernus will no longer appear in every bot match

  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden

  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip

  • Updated Rejuvenator buff effect

  • Updated wall bounce effects for Viscous in ball form

  • Added citadel_give_gold cheat command

  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash

  • Music bug fixes for replay and spectating

  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter

  • Timing critical music and sfx will pause and resume in response to game pause

Hero Updates

Abrams hero portrait

Abrams

Infernal Resilience

Infernal Resilience

Nerfs

  • Reduced from 16% to 15%
  • T3 reduced from 9% to 8%
Siphon Life

Siphon Life

Buffs

  • Spirit scaling increased from 0.2 to 0.3
Shoulder Charge

Shoulder Charge

Bug Fixes

  • Fixed cases where Shoulder Charge was unexpectedly 'slamming' into walls and stairs
Bebop hero portrait

Bebop

Hook Blade

Hook

Nerfs

  • Range reduced from 30m to 25m
Hyper Beam

Hyper Beam

Nerfs

  • Duration spirit scaling reduced from 0.08 to 0.06
Dynamo hero portrait

Dynamo

Singularity

Singularity

Nerfs

  • Radius reduced from 8m to 7m
Grey Talon hero portrait

Grey Talon

Base Stats

Base Stats

Nerfs

  • Cycle time reduced from 0.4s to 0.45s (overall DPS unchanged)
Rain of Arrows

Rain of Arrows

Changes

  • Can be alternate-casted to remain near the ground

Bug Fixes

  • Fixed air dash during Rain of Arrows going half the distance
Guided Owl

Guided Owl

Buffs

  • Bonus spirit on death now has a 3s buffer window
  • Very slight turn rate improvements
  • Radius increased from 12m to 13m
Haze hero portrait

Haze

Base Stats

Base Stats

Bug Fixes

  • Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
Sleep Dagger

Sleep Dagger

Nerfs

  • Hitbox reduced by 10%
Smoke Bomb

Smoke Bomb

Bug Fixes

  • Fixed refresher not working properly
Bullet Dance

Bullet Dance

Nerfs

  • Evasion reduced from 50% to 25%
  • Fire rate reduced from 25% to 15%

Changes

  • Now more accurately shows who it is shooting
  • Bullets are now affected by Time Wall

Bug Fixes

  • Fixed Bullet Dance sometimes not obeying line of sight accurately
Ivy hero portrait

Ivy

Stone Form

Stone Form

Changes

  • Now works against airborne targets
Kudzu Bomb

Kudzu Bomb

Buffs

  • T3 now also grants +2m Radius
  • Spirit power scaling increased from 0.6 to 0.7
Flight

Flight

Bug Fixes

  • Fixed clicking noise when flying while disarmed
  • Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
Kelvin hero portrait

Kelvin

Headshot Booster

Headshot

Nerfs

  • Bonus damage reduced by 20%
Bullet Damage

Bullet Damage

Nerfs

  • Growth reduced from 1.2 to 0.9
Arctic Beam

Arctic Beam

Nerfs

  • Movement slow reduced from 70% to 50%
Ice Path

Ice Path

Changes

  • Moving through breakables now destroys them

Item Updates

spirit Items

Ammo Scavenger
Ammo Scavenger

Nerfs

  • Ammo reduced from 15% to 10%
  • Health reduced from 60 to 40
  • Duration reduced from 35s to 30s
  • Max stacks reduced from 12 to 10
Spirit Strike
Spirit Strike

Changes

  • No longer grants +0.8 Health Regen
Mystic Reach
Mystic Reach

Buffs

  • Ability Range increased from 16% to 18%
  • Now provides 6% Bullet Resist instead of 6% Spirit Resist
Withering Whip
Withering Whip

Buffs

  • Spirit Power increased from +4 to +6
  • Now grants +1 Sprint
  • Cast range increased from 24m to 30m
  • Fire Rate slow increased from 40% to 45%

Nerfs

  • No longer grants +8% Fire Rate
Quicksilver Reload
Quicksilver Reload

Changes

  • No longer triggers if your ammo is at max value already
Decay
Decay

Nerfs

  • Cooldown increased from 32s to 45s
  • Cast range scaling reduced from 0.2 to 0.16
Improved Reach
Improved Reach

Changes

  • Now provides 12% Bullet Resist instead of 12% Spirit Resist
Improved Spirit
Improved Spirit

Buffs

  • Spirit Power increased from +21 to +23
Knockdown
Knockdown

Changes

  • Now causes enemies to fall down faster
Torment Pulse
Torment Pulse

Buffs

  • Health Bonus increased from 140 to 160
  • Spirit Power damage scaling increased from 0.25 to 0.33
Rapid Recharge
Rapid Recharge

Buffs

  • Faster Time Between Charges increased from +55% to +65%
  • Cooldown Reduction For Charged Abilities increased from +25% to 30%
Magic Carpet
Magic Carpet

Bug Fixes

  • Fixed it consuming stamina when jumping off
Escalating Exposure
Escalating Exposure

Bug Fixes

  • Fixed the bonus damage being reduced twice by resistance
Refresher
Refresher

Buffs

  • Bullet Resist increased from 8% to 16%

Nerfs

  • Spirit Resist reduced from 16% to 8%
Echo Shard
Echo Shard

Changes

  • Now has a 0.3s cast delay (like Refresher)

vitality Items

Melee Lifesteal
Melee Lifesteal

Nerfs

  • Melee Damage reduced from 13% to 12%
  • Heal vs non-heroes reduced from 40% to 30%
Extra Stamina
Extra Stamina

Buffs

  • Stamina Recovery increased from 10% to 14%
Restorative Locket
Restorative Locket

Changes

  • No longer requires max stacks to restore a stamina point
Divine Barrier
Divine Barrier

Nerfs

  • Bonus Health reduced from 75 to 50
Combat Barrier
Combat Barrier

Buffs

  • Bullet Shield increased from +300 to +325

Nerfs

  • Fire Rate while shielded reduced from 8% to 6%
  • Weapon Damage while shielded reduced from 28% to 25%
Healing Nova
Healing Nova

Buffs

  • Weapon Damage increased from 10% to 12%
Return Fire
Return Fire

Buffs

  • While active grants +25% Bullet Resistance
  • Spirit Power increased from +7 to +9

Nerfs

  • Bullet Damage Returned reduced from 70% to 60%
  • No longer grants +7% Fire Rate

Bug Fixes

  • Fixed Ricochet'd bullets not returning the right amount of damage
Bullet Armor
Bullet Armor

Buffs

  • Bullet Resist increased from 20% to 25%
Veil Walker
Veil Walker

Changes

  • No longer grants +20% Fire Rate
Improved Bullet Armor +
Improved Bullet Armor +

Buffs

  • Bullet Resist increased from 45% to 50%
Fortitude
Fortitude

Buffs

  • Bonus Health increased from 275 to 300
Lifestrike
Lifestrike

Buffs

  • Cooldown reduced from 5.25s to 5s

Bug Fixes

  • Fixed proccing heal more than once when hitting multiple targets
Shadow Weave
Shadow Weave

Changes

  • Moved to T4 Weapon
Siphon Bullets
Siphon Bullets

Changes

  • Now a T4 Vitality Item
  • No longer grants +28% Weapon Damage
  • Now grants +18% Bullet Resistance
Colossus
Colossus

Buffs

  • Slow radius increased from 12m to 14m
Soul Rebirth
Soul Rebirth

Changes

  • Increases base respawn rate by +15s
Unstoppable
Unstoppable

Changes

  • Can no longer be cast during channels

weapon Items

Monster Rounds
Monster Rounds

Nerfs

  • Bullet Resist vs NPCs reduced from 35% to 30%
High-Velocity Mag
High-Velocity Mag

Nerfs

  • Bullet Velocity reduced from +30% to +25%
Restorative Shot
Restorative Shot

Buffs

  • Cooldown reduced from 6.2s to 5.5s
Hollow Point Ward
Hollow Point Ward

Buffs

  • Spirit Shield increased from +85 to +95
Headshot Booster
Headshot Booster

Nerfs

  • Fire Rate reduced from +5% to +4%
Kinetic Dash
Kinetic Dash

Nerfs

  • Fire Rate reduced from 25% to 20%
  • Fire Rate max duration reduced from 8s to 7s
Berserker
Berserker

Buffs

  • Damage required per stack reduced from 110 to 100
Mystic Shot
Mystic Shot

Buffs

  • Damage spirit scaling increased from 0.6 to 0.8
Melee Charge
Melee Charge

Nerfs

  • Cooldown increased from 8.5s to 10s

Changes

  • Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Intensifying Magazine
Intensifying Magazine

Nerfs

  • Max Weapon Damage reduced from 75% to 60%
Escalating Resilience
Escalating Resilience

Nerfs

  • Fire Rate reduced from 14% to 12%
Headhunter
Headhunter

Changes

  • Now requires Headshot Booster
  • No longer grants +50% Bullet Velocity
  • Now grants +5% Fire Rate

Bug Fixes

  • Fixed not being affected by cooldown reduction
Pristine Emblem
Pristine Emblem

Changes

  • Now requires High-Velocity Mag
  • Now grants +35% Bullet Velocity
Titanic Magazine
Titanic Magazine

Buffs

  • Ammo increased from 100% to 120%
Sharpshooter
Sharpshooter

Bug Fixes

  • Fixed falloff reduction not working properly
Frenzy
Frenzy

Changes

  • Low HP Spirit Resist changed to Bullet Resist
Spiritual Overflow
Spiritual Overflow

Buffs

  • Now grants +250 Bullet Shield
Improved Silencer
Silencer

Buffs

  • Now grants +12 Spirit
Ricochet
Ricochet

Nerfs

  • Fire Rate reduced from 12% to 10%
Vampiric Burst
Vampiric Burst

Bug Fixes

  • Fixed casting it interrupting sliding
Siphon Bullets
Siphon Bullets

Changes

  • Moved to T4 Vitality
Shadow Weave
Shadow Weave

Changes

  • Now a T4 Weapon Item