New Hero and Map Overhaul

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General Updates

New Content

  • Added a new hero, Raven, to Hero Labs

    Update visual
  • Added park theming to purple lane

  • Added park backdrop to park side of map

  • Updated tree models to new visual style and added player collision to canopies

UI and Quality of Life

  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating

  • Moved the post-game survey to the final score screen

  • Added text box field to the post-game survey

  • Muting a player now also silences map drawing, pings, and chat wheel messages

Technical Improvements

  • Various rendering performance improvements on map assets

  • Added two new setting options 'Force English Hero Names' and 'Force English Item Names'

  • Added Toggle Crouch as a new keybind

  • Added a new setting option: 'Additional Build Search Language'

  • Added Telemetry HUD options to the settings menu

Audio and Visual Updates

  • Tweaked falloff range and toned down bass frequencies of hotel music

  • Updated parry cast and parry success sounds

  • Visual revisions to Quantum entanglement effect

  • Updated Krill and Ivy VO with remastering pass

Steam Input Support

  • Added support for new Crouch Toggle button

  • Added 3 new Official Control Schemes: Standard, Gyro, and FlickStick

  • Added versioning system to Configs

Matchmaking and Competitive

  • Added an Extra Competitive option for team composition preferences

  • Queue Options button now contains Extra Competitive option, Incoming Chat, and Lane Preference settings

  • Party size limit reverted to 2 for Eternus and up, maintained at 3 for Ascendant

  • Matchmaker prioritizes having at least 2 frontliners per team

Core Gameplay Changes

  • Ability Range and Duration stats now have diminishing stacking

  • Fire Rate now has a minimum final value of -50%

  • Heroes base Sprint increased by 0.5

  • Sprint Boots reduced from +2 Sprint to +1.5

  • Enduring Speed reduced from +2 Sprint to +1.5

Urn Mechanics

  • Carrying Urn now sets and limits movespeed to fixed 13

  • Urn spawn point alternates left and right starting with left

Patron and Combat Updates

  • Patron HP reduced from 10k to 7.5k

  • Downed Patron HP reduced from 18k to 13.5k

  • Patron HP grows by 250/Min starting 20 min

  • Downed Patron HP grows by 450/Min starting 20 min

  • Shooting a trooper on zipline causes nearby troopers to dismount

  • Flying over buildings no longer causes zap damage

Soul System Changes

  • Added tick based souls system for bottom two net worth players

  • New limiting function for soul orb duplication during laning phase

  • Players limited to 4 Soul Orb share events per trooper wave

  • Reverted recent changes related to guardian damage, trooper damage, and soul collection range

Hero Updates

Abrams hero portrait

Abrams

Base Stats

Base Stats

Buffs

  • Spirit scaling increased from 0.5 to 0.65

Nerfs

  • Bullet Damage decreased from 4.68 to 4.5
Bebop hero portrait

Bebop

Exploding Uppercut

Uppercut

Nerfs

  • Now only locks enemies out of air control for a max of 0.5s (down from 1s)
Hook Blade

Hook

Changes

  • Now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • T1 now also improves melee damage
Dynamo hero portrait

Dynamo

Quantum Entanglement

Quantum Entanglement

Bug Fixes

  • Fixed not deselecting if you get silenced while targeting
Kinetic Pulse

Kinetic Pulse

Changes

  • T2 now affects melee damage too
Magic Carpet

Magic Carpet

Bug Fixes

  • Fixed Magic Carpet + Dynamo heal interaction
Singularity

Singularity

Nerfs

  • Cooldown increased from 191s to 215s
  • Now deals half damage to objectives

Bug Fixes

  • Fixed tooltip referencing knock-up that it doesn't do
Grey Talon hero portrait

Grey Talon

Spirit Snare

Spirit Snare

Changes

  • Renamed from Immobilizing Trap to Spirit Snare
  • Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • T2 no longer increases slow by 1s
  • T2 now increases Curse debuff by 0.5s
  • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Charged Shot

Charged Shot

Buffs

  • Can now secure orbs
Haze hero portrait

Haze

Smoke Bomb

Smoke Bomb

Nerfs

  • T1 Sprint reduced from +6 to +5
  • T3 charge time reduced from 10s to 7s
Fixation

Fixation

Nerfs

  • T3 reduced from 0.15 to 0.12

Bug Fixes

  • Fixed not working correctly with debuff resist
gunslinger_sleep_bomb

Sleep

Changes

  • No longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action
  • Sleep dagger now takes effect immediately, rather than after a brief delay

Bug Fixes

  • Fixed creeps sometimes attacking and waking on sleeping targets
Bullet Dance

Bullet Dance

Nerfs

  • Cooldown increased from 138s to 150s
  • T1 reduced from +7 to +6 Spirit Damage

Changes

  • T2 increased from -38s to -40s

Bug Fixes

  • Fixed an issue causing the game to freeze for the duration of the ult channel
Infernus hero portrait

Infernus

Flame Dash

Flame Dash

Buffs

  • Cooldown reduced from 40s to 35s

Changes

  • T3 changed from -19s CD to -15s
  • T3 now also makes the ability charged (15s charge time)
Afterburn

Afterburn

Buffs

  • Spirit scaling increased from 0.5 to 0.6
Ivy hero portrait

Ivy

Light Melee

Melee

Nerfs

  • Melee damage and growth reduced by 15%
Base Health

Health

Nerfs

  • Starting Health reduced from 550 to 525
Watcher's Covenant

Watcher's Covenant

Changes

  • Fixed to replicate healing even when you are full
  • Now initially locks onto the target in your facing direction if there is one
Stone Form

Stone Form

Changes

  • Now shows the Ivy player a visible radius indicator for where your hero will hit
Kudzu Bomb

Kudzu Bomb

Changes

  • Now grows on the ground if it hits geo instead of floating in the air
Air Drop

Air Drop

Nerfs

  • Damage reduced from 150 to 125

Changes

  • Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability

Bug Fixes

  • Fixed Phantom Strike not grounding Ivy when using Air Drop
Kelvin hero portrait

Kelvin

Light Melee

Light Melee

Bug Fixes

  • Fixed some issues with being unable to shoot over half-height cover
Frost Grenade

Frost Grenade

Buffs

  • Now also reduces Stamina Regeneration during the slow duration
Frozen Shelter

Frozen Shelter

Buffs

  • T2 increased from -38s to -40s

Nerfs

  • Cooldown increased from 127s to 130s

Changes

  • Now created on key up. While the key is down an outline of the area will be shown
Lady Geist hero portrait

Lady Geist

Malice

Malice

Buffs

  • Can now secure orbs
Soul Exchange

Soul Exchange

Changes

  • T2 changed from '-10% Min Health' to 'On cast +40% Fire Rate for 8s'
  • T3 changed from 'On cast, +40% Fire Rate and +40% Spirit Resist for 8s' to 'Silences enemies in 15m radius for 3s'
Life Drain

Life Drain

Buffs

  • Duration increased from 2s to 2.5s

Changes

  • T3 changed from 'Enemy is Silenced while being Life Drained' to 'Ability becomes charged and grants +1 Charge'
Lash hero portrait

Lash

Ground Strike

Ground Strike

Buffs

  • T1 improved from -9.5s Cooldown to -10s
Death Slam

Death Slam

Nerfs

  • Cooldown increased from 137s to 140s

Changes

  • Channel time increased from 2s to 2.3s
  • Impact radius increased from 5m to 6m
  • Cone angle increased from 75 to 85
  • Cast range increased from 18m to 20m
  • T2 changed from +100 damage to -30s Cooldown
  • T3 changed from -56s Cooldown to Impact Area Stuns for 1s

Bug Fixes

  • Fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
McGinnis hero portrait

McGinnis

Mini Turrets

Mini Turrets

Nerfs

  • Fire Rate reduced by 20%

Changes

  • HP gain per boon increased from 20 to 30
  • No longer limit the damage they take to 33% of HP per second
  • Now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death
Mirage hero portrait

Mirage

Fire Scarabs

Fire Scarabs

Changes

  • Now applies its drain over 4s instead of frontloaded
  • No longer restricts you from hitting the same target (debuff duration refreshes)
  • Launch window increased from 5s to 8s (can be extended by duration extender)
Traveler

Traveler

Changes

  • Now allows you to rotate the camera
  • T2 changed from '-56 Cooldown' to 'Grants Ally Traveler Benefits'
Mo & Krill hero portrait

Mo & Krill

Burrow

Burrow

Changes

  • No longer affected by Shoulder Charge
  • Spectral Wall no longer hits you while you are Burrowed
Scorn

Scorn

Changes

  • Now heals you instantly rather than over 1s
Combo

Combo

Changes

  • Health gain tooltip clarified
Paradox hero portrait

Paradox

Time Wall

Time Wall

Nerfs

  • Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine

Kinetic Carbine

Nerfs

  • Max Stop duration reduced from 0.5s to 0.4s
  • T1 reduced from +0.5s to +0.4s
Pocket hero portrait

Pocket

Health Growth

Health Growth

Nerfs

  • Health growth reduced from 31 to 27
Enchanter's Satchel

Enchanter's Satchel

Changes

  • T1 increased from -4.75s to -5s
  • Escape Duration reduced from 2s to 1.5s
  • T3 now also increases Escape Duration by +0.5s
Flying Cloak

Flying Cloak

Changes

  • Duration increased from 3.2 to 3.4s (slower speed, same overall distance)
Affliction

Affliction

Nerfs

  • DPS reduced from 27 to 12
  • DPS Spirit Power scaling reduced from 0.3 to 0.22
  • Radius reduced from 14m to 9m
  • T3 reduced from +27 DPS to +15 DPS

Changes

  • Now immediately deals 18% of Current HP on application
  • T3 now also increases range by +5m and increases initial damage by 5%
Seven hero portrait

Seven

Storm Cloud

Storm Cloud

Nerfs

  • DPS reduced from 125 to 110

Changes

  • Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability
  • T3 now also allows you to float around at 2.5m/s speed
Shiv hero portrait

Shiv

Killing Blow

Killing Blow

Bug Fixes

  • Fixed some targeting issues
Vindicta hero portrait

Vindicta

Base Health

Base Health

Nerfs

  • Health reduced from 550 to 525
Crow Familiar

Crow Familiar

Buffs

  • Projectile speed increased from 3500 to 4750
Stake

Stake

Buffs

  • Cooldown reduced from 42s to 40s
  • T2 increased from -19s Cooldown to -20s

Nerfs

  • T3 reduced from +0.75s to 0.5s

Changes

  • T3 now also increases capture radius by +2m
Assassinate

Assassinate

Nerfs

  • Time between charges increased from 1.6s to 2s
  • Base damage reduced from 130 to 120
  • T2 damage reduced from 140 to 130
Viscous hero portrait

Viscous

Puddle Punch

Puddle Punch

Nerfs

  • Slow reduced from 20% to 15%
  • T2 slow reduced from 20% to 15%

Changes

  • Radius increased from 4 to 4.5
  • T3 now also causes the Punch to become a heavy melee

Bug Fixes

  • Fixed visual parry cooldown bug
The Cube

The Cube

Buffs

  • Cooldown reduced from 48s to 42s

Nerfs

  • Cast range reduced from 30m to 26m
Goo Ball

Goo Ball

Nerfs

  • Damage Spirit Power scaling reduced from 1.3 to 1.1
  • Damage T2 reduced from 120 to 90
Warden hero portrait

Warden

Base Stats

Base Stats

Nerfs

  • Spirit Power scaling reduced from 0.25 to 0.22
Last Stand

Last Stand

Nerfs

  • Resistance reduced from 60% to 30%

Changes

  • Now only goes on cooldown for 20s when interrupted rather than full
  • T2 now also reduces cooldown by 35s
  • T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
Wraith hero portrait

Wraith

Base Stats

Base Stats

Buffs

  • Bullet damage growth increased 0.37 to 0.39
Full Auto

Full Auto

Changes

  • T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
Telekinesis

Telekinesis

Buffs

  • Cast time reduced from 0.7s to 0.4s
  • Projectile speed increased from 650 to 750

Changes

  • Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • T2 duration now applies to the silence and disarm, increased to +0.75s
  • T3 now causes the projectile to bounce to another nearby hero within 20m
Yamato hero portrait

Yamato

Flying Strike

Flying Strike

Changes

  • T3 now also lets you grapple to ally heroes
Shadow Transformation

Shadow Transformation

Buffs

  • Cast time reduced from 2s to 1.5s
  • No longer has a 0.6s post cast time

Changes

  • T3 now also increases Resist by 15%

Item Updates

weapon Items

Basic Magazine
Basic Magazine

Nerfs

  • Weapon Damage reduced from 15% to 12%
Close Quarters
Close Quarters

Nerfs

  • Weapon Damage reduced from 25% to 22%
  • Bullet Resist reduced from 5% to 4%
Headshot Booster
Headshot Booster

Nerfs

  • Cooldown increased from 7.5s to 8.5s
High-Velocity Mag
High-Velocity Mag

Nerfs

  • Weapon Damage reduced from 13% to 11%
Hollow Point Ward
Hollow Point Ward

Changes

  • Threshold increased from 60% to 65%
  • Weapon Damage reduced from 22% to 20%
Monster Rounds
Monster Rounds

Nerfs

  • Weapon Damage vs NPC reduced from 30% to 26%
Rapid Rounds
Rapid Rounds

Nerfs

  • Fire Rate reduced from 11% to 10%
Restorative Shot
Restorative Shot

Nerfs

  • Weapon Damage reduced from 6% to 3%
Berserker
Berserker

Changes

  • Now builds into Frenzy
Active Reload
Active Reload

Buffs

  • Ammo increased from 18% to 24%
Fleetfoot
Fleetfoot

Nerfs

  • Cooldown increased from 19s to 20s
Melee Charge
Melee Charge

Nerfs

  • Bonus Health reduced from +75 to +65
Spellslinger Headshots
Spellslinger Headshots

Changes

  • Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
Point Blank
Point Blank

Buffs

  • Now provides +20% Melee Resistance
Toxic Bullets
Toxic Bullets

Buffs

  • Bleed damage increased from 2.5% to 2.75%
Alchemical Fire
Alchemical Fire

Changes

  • Spirit Power reduced from 11 to 7
  • Added alternate desaturated variant for friendly versions of this
Sharpshooter
Sharpshooter

Changes

  • Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Weapon Damage increased from 20% to 30%
  • Far range Weapon Damage increased from +50% to +70%
Titanic Magazine
Titanic Magazine

Buffs

  • Melee Resistance increased from 25% to 30%
Frenzy
Frenzy

Changes

  • Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
Crippling Headshot
Crippling Headshot

Changes

  • The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
Shadow Weave
Shadow Weave

Buffs

  • Spot radius increased from 22m to 26m
Lucky Shot
Lucky Shot

Nerfs

  • Proc Chance reduced from 35% to 34%
Improved Silencer
Silencer

Nerfs

  • Buildup difficulty increased by 18%
Spiritual Overflow
Spiritual Overflow

Nerfs

  • Cooldown Reduction reduced from 15% to 12%

vitality Items

Extra Stamina
Extra Stamina

Nerfs

  • Fire Rate reduced from 6% to 5%
Healing Rite
Healing Rite

Nerfs

  • Health bonus reduced from +45 to +30
Healing Nova
Healing Nova

Nerfs

  • Time to heal increased from 2s to 2.75s
Enchanter's Barrier
Enchanter's Barrier

Nerfs

  • Cooldown reduction reduced from 8% to 6%
Return Fire
Return Fire

Changes

  • No longer has +9 Spirit Power
  • Now has +3 HP Regen
  • Now has +10% Ammo
Restorative Locket
Restorative Locket

Buffs

  • Cooldown reduced from 30s to 25s
Veil Walker
Veil Walker

Nerfs

  • When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Cooldown increased from 18s to 22s
Majestic Leap
Majestic Leap

Buffs

  • No longer gets interrupted on slam down if you get shot
Metal Skin
Metal Skin

Changes

  • Duration increased from 3.5s to 4s
  • Stamina movement distance reduced by 25%
Rescue Beam
Rescue Beam

Nerfs

  • Range reduced from 32m to 28m
Debuff Remover
Debuff Remover

Buffs

  • Buff duration increased from 4s to 5s
  • Heal on active increased from 10% Max HP to 300 HP
Unstoppable
Unstoppable

Buffs

  • Now has 20% Slow Resistance
Leech
Leech

Changes

  • No longer provides +12% Cooldown Reduction
  • Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.

spirit Items

Infuser
Infuser

Changes

  • Duration increased from 6s to 8s
  • No longer grants +50 Health
  • Now grants +70 Spirit Shield
Withering Whip
Withering Whip

Changes

  • Duration increased from 4.5s to 5s
  • Bullet Resist reduced from -11% to -12%
Slowing Hex
Slowing Hex

Nerfs

  • Cooldown increased from 26s to 28s
Suppressor
Suppressor

Buffs

  • Duration increased from 2s to 2.5s
Decay
Decay

Buffs

  • Bleed damage increased from 1.4% to 1.5%
Rapid Recharge
Rapid Recharge

Nerfs

  • Cooldown for charged abilities reduced from 30% to 25%
Ethereal Shift
Ethereal Shift

Changes

  • Allows you to float around slowly (2 m/s)
Silence Glyph
Silence Glyph

Buffs

  • Now pierces through all enemies in the path
  • Projectile and collision size increased by 40%
Arcane Surge
Arcane Surge

Nerfs

  • Ability range reduced from +20% to +18%
  • Ability duration reduced from +20% to +18
  • Spirit Power reduced from +20 to +18
Mystic Slow
Mystic Slow

Buffs

  • Duration increased from 2s to 2.5s
Surge of Power
Surge of Power

Buffs

  • Fire Rate increased from 10% to 15%
Knockdown
Knockdown

Changes

  • Stun duration reduced from 0.9 to 0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
Refresher
Refresher

Nerfs

  • Cast delay increased from 0.3s to 0.6s
Diviner's Kevlar
Diviner's Kevlar

Changes

  • Cooldown Reduction reduced from 12% to 10%
  • Ability Duration increased from 7% to 10%
Mystic Reverb
Mystic Reverb

Buffs

  • Damage increased from 45% to 50%
Magic Carpet
Magic Carpet

Buffs

  • Duration increased from 7s to 8s