New Hero and Map Overhaul
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New Hero and Map Overhaul
General Updates
New Content
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Added a new hero, Raven, to Hero Labs
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Added park theming to purple lane
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Added park backdrop to park side of map
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Updated tree models to new visual style and added player collision to canopies
UI and Quality of Life
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For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
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Moved the post-game survey to the final score screen
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Added text box field to the post-game survey
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Muting a player now also silences map drawing, pings, and chat wheel messages
Technical Improvements
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Various rendering performance improvements on map assets
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Added two new setting options 'Force English Hero Names' and 'Force English Item Names'
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Added Toggle Crouch as a new keybind
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Added a new setting option: 'Additional Build Search Language'
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Added Telemetry HUD options to the settings menu
Audio and Visual Updates
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Tweaked falloff range and toned down bass frequencies of hotel music
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Updated parry cast and parry success sounds
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Visual revisions to Quantum entanglement effect
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Updated Krill and Ivy VO with remastering pass
Steam Input Support
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Added support for new Crouch Toggle button
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Added 3 new Official Control Schemes: Standard, Gyro, and FlickStick
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Added versioning system to Configs
Matchmaking and Competitive
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Added an Extra Competitive option for team composition preferences
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Queue Options button now contains Extra Competitive option, Incoming Chat, and Lane Preference settings
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Party size limit reverted to 2 for Eternus and up, maintained at 3 for Ascendant
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Matchmaker prioritizes having at least 2 frontliners per team
Core Gameplay Changes
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Ability Range and Duration stats now have diminishing stacking
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Fire Rate now has a minimum final value of -50%
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Heroes base Sprint increased by 0.5
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Sprint Boots reduced from +2 Sprint to +1.5
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Enduring Speed reduced from +2 Sprint to +1.5
Urn Mechanics
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Carrying Urn now sets and limits movespeed to fixed 13
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Urn spawn point alternates left and right starting with left
Patron and Combat Updates
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Patron HP reduced from 10k to 7.5k
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Downed Patron HP reduced from 18k to 13.5k
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Patron HP grows by 250/Min starting 20 min
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Downed Patron HP grows by 450/Min starting 20 min
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Shooting a trooper on zipline causes nearby troopers to dismount
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Flying over buildings no longer causes zap damage
Soul System Changes
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Added tick based souls system for bottom two net worth players
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New limiting function for soul orb duplication during laning phase
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Players limited to 4 Soul Orb share events per trooper wave
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Reverted recent changes related to guardian damage, trooper damage, and soul collection range
Hero Updates
Abrams
Base Stats
Buffs
- Spirit scaling increased from 0.5 to 0.65
Nerfs
- Bullet Damage decreased from 4.68 to 4.5
Bebop
Uppercut
Nerfs
- Now only locks enemies out of air control for a max of 0.5s (down from 1s)
Hook
Changes
- Now shows a hero icon when you connect with a target
- Hook delay reduced when pulling allies
- T1 now also improves melee damage
Dynamo
Quantum Entanglement
Bug Fixes
- Fixed not deselecting if you get silenced while targeting
Kinetic Pulse
Changes
- T2 now affects melee damage too
Magic Carpet
Bug Fixes
- Fixed Magic Carpet + Dynamo heal interaction
Singularity
Nerfs
- Cooldown increased from 191s to 215s
- Now deals half damage to objectives
Bug Fixes
- Fixed tooltip referencing knock-up that it doesn't do
Grey Talon
Spirit Snare
Changes
- Renamed from Immobilizing Trap to Spirit Snare
- Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
- T2 no longer increases slow by 1s
- T2 now increases Curse debuff by 0.5s
- You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Charged Shot
Buffs
- Can now secure orbs
Haze
Smoke Bomb
Nerfs
- T1 Sprint reduced from +6 to +5
- T3 charge time reduced from 10s to 7s
Fixation
Nerfs
- T3 reduced from 0.15 to 0.12
Bug Fixes
- Fixed not working correctly with debuff resist
Sleep
Changes
- No longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action
- Sleep dagger now takes effect immediately, rather than after a brief delay
Bug Fixes
- Fixed creeps sometimes attacking and waking on sleeping targets
Bullet Dance
Nerfs
- Cooldown increased from 138s to 150s
- T1 reduced from +7 to +6 Spirit Damage
Changes
- T2 increased from -38s to -40s
Bug Fixes
- Fixed an issue causing the game to freeze for the duration of the ult channel
Infernus
Flame Dash
Buffs
- Cooldown reduced from 40s to 35s
Changes
- T3 changed from -19s CD to -15s
- T3 now also makes the ability charged (15s charge time)
Afterburn
Buffs
- Spirit scaling increased from 0.5 to 0.6
Ivy
Melee
Nerfs
- Melee damage and growth reduced by 15%
Health
Nerfs
- Starting Health reduced from 550 to 525
Watcher's Covenant
Changes
- Fixed to replicate healing even when you are full
- Now initially locks onto the target in your facing direction if there is one
Stone Form
Changes
- Now shows the Ivy player a visible radius indicator for where your hero will hit
Kudzu Bomb
Changes
- Now grows on the ground if it hits geo instead of floating in the air
Air Drop
Nerfs
- Damage reduced from 150 to 125
Changes
- Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
Bug Fixes
- Fixed Phantom Strike not grounding Ivy when using Air Drop
Kelvin
Light Melee
Bug Fixes
- Fixed some issues with being unable to shoot over half-height cover
Frost Grenade
Buffs
- Now also reduces Stamina Regeneration during the slow duration
Frozen Shelter
Buffs
- T2 increased from -38s to -40s
Nerfs
- Cooldown increased from 127s to 130s
Changes
- Now created on key up. While the key is down an outline of the area will be shown
Lady Geist
Malice
Buffs
- Can now secure orbs
Soul Exchange
Changes
- T2 changed from '-10% Min Health' to 'On cast +40% Fire Rate for 8s'
- T3 changed from 'On cast, +40% Fire Rate and +40% Spirit Resist for 8s' to 'Silences enemies in 15m radius for 3s'
Life Drain
Buffs
- Duration increased from 2s to 2.5s
Changes
- T3 changed from 'Enemy is Silenced while being Life Drained' to 'Ability becomes charged and grants +1 Charge'
Lash
Ground Strike
Buffs
- T1 improved from -9.5s Cooldown to -10s
Death Slam
Nerfs
- Cooldown increased from 137s to 140s
Changes
- Channel time increased from 2s to 2.3s
- Impact radius increased from 5m to 6m
- Cone angle increased from 75 to 85
- Cast range increased from 18m to 20m
- T2 changed from +100 damage to -30s Cooldown
- T3 changed from -56s Cooldown to Impact Area Stuns for 1s
Bug Fixes
- Fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
McGinnis
Mini Turrets
Nerfs
- Fire Rate reduced by 20%
Changes
- HP gain per boon increased from 20 to 30
- No longer limit the damage they take to 33% of HP per second
- Now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death
Mirage
Fire Scarabs
Changes
- Now applies its drain over 4s instead of frontloaded
- No longer restricts you from hitting the same target (debuff duration refreshes)
- Launch window increased from 5s to 8s (can be extended by duration extender)
Traveler
Changes
- Now allows you to rotate the camera
- T2 changed from '-56 Cooldown' to 'Grants Ally Traveler Benefits'
Mo & Krill
Burrow
Changes
- No longer affected by Shoulder Charge
- Spectral Wall no longer hits you while you are Burrowed
Scorn
Changes
- Now heals you instantly rather than over 1s
Combo
Changes
- Health gain tooltip clarified
Paradox
Time Wall
Nerfs
- Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine
Nerfs
- Max Stop duration reduced from 0.5s to 0.4s
- T1 reduced from +0.5s to +0.4s
Health Growth
Nerfs
- Health growth reduced from 31 to 27
Enchanter's Satchel
Changes
- T1 increased from -4.75s to -5s
- Escape Duration reduced from 2s to 1.5s
- T3 now also increases Escape Duration by +0.5s
Flying Cloak
Changes
- Duration increased from 3.2 to 3.4s (slower speed, same overall distance)
Affliction
Nerfs
- DPS reduced from 27 to 12
- DPS Spirit Power scaling reduced from 0.3 to 0.22
- Radius reduced from 14m to 9m
- T3 reduced from +27 DPS to +15 DPS
Changes
- Now immediately deals 18% of Current HP on application
- T3 now also increases range by +5m and increases initial damage by 5%
Seven
Storm Cloud
Nerfs
- DPS reduced from 125 to 110
Changes
- Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability
- T3 now also allows you to float around at 2.5m/s speed
Shiv
Killing Blow
Bug Fixes
- Fixed some targeting issues
Vindicta
Base Health
Nerfs
- Health reduced from 550 to 525
Crow Familiar
Buffs
- Projectile speed increased from 3500 to 4750
Stake
Buffs
- Cooldown reduced from 42s to 40s
- T2 increased from -19s Cooldown to -20s
Nerfs
- T3 reduced from +0.75s to 0.5s
Changes
- T3 now also increases capture radius by +2m
Assassinate
Nerfs
- Time between charges increased from 1.6s to 2s
- Base damage reduced from 130 to 120
- T2 damage reduced from 140 to 130
Viscous
Puddle Punch
Nerfs
- Slow reduced from 20% to 15%
- T2 slow reduced from 20% to 15%
Changes
- Radius increased from 4 to 4.5
- T3 now also causes the Punch to become a heavy melee
Bug Fixes
- Fixed visual parry cooldown bug
The Cube
Buffs
- Cooldown reduced from 48s to 42s
Nerfs
- Cast range reduced from 30m to 26m
Goo Ball
Nerfs
- Damage Spirit Power scaling reduced from 1.3 to 1.1
- Damage T2 reduced from 120 to 90
Warden
Base Stats
Nerfs
- Spirit Power scaling reduced from 0.25 to 0.22
Last Stand
Nerfs
- Resistance reduced from 60% to 30%
Changes
- Now only goes on cooldown for 20s when interrupted rather than full
- T2 now also reduces cooldown by 35s
- T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
Wraith
Base Stats
Buffs
- Bullet damage growth increased 0.37 to 0.39
Full Auto
Changes
- T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
- T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
- T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
Telekinesis
Buffs
- Cast time reduced from 0.7s to 0.4s
- Projectile speed increased from 650 to 750
Changes
- Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
- T2 duration now applies to the silence and disarm, increased to +0.75s
- T3 now causes the projectile to bounce to another nearby hero within 20m
Yamato
Flying Strike
Changes
- T3 now also lets you grapple to ally heroes
Shadow Transformation
Buffs
- Cast time reduced from 2s to 1.5s
- No longer has a 0.6s post cast time
Changes
- T3 now also increases Resist by 15%
Item Updates
weapon Items
Nerfs
- Weapon Damage reduced from 15% to 12%
Nerfs
- Weapon Damage reduced from 25% to 22%
- Bullet Resist reduced from 5% to 4%
Nerfs
- Cooldown increased from 7.5s to 8.5s
Nerfs
- Weapon Damage reduced from 13% to 11%
Changes
- Threshold increased from 60% to 65%
- Weapon Damage reduced from 22% to 20%
Nerfs
- Weapon Damage vs NPC reduced from 30% to 26%
Nerfs
- Fire Rate reduced from 11% to 10%
Nerfs
- Weapon Damage reduced from 6% to 3%
Changes
- Now builds into Frenzy
Buffs
- Ammo increased from 18% to 24%
Nerfs
- Cooldown increased from 19s to 20s
Nerfs
- Bonus Health reduced from +75 to +65
Changes
- Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
Buffs
- Now provides +20% Melee Resistance
Buffs
- Bleed damage increased from 2.5% to 2.75%
Changes
- Spirit Power reduced from 11 to 7
- Added alternate desaturated variant for friendly versions of this
Changes
- Now reduces your Fire Rate by 10% and movespeed by 0.5
- Weapon Damage increased from 20% to 30%
- Far range Weapon Damage increased from +50% to +70%
Buffs
- Melee Resistance increased from 25% to 30%
Changes
- Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
Changes
- The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
Buffs
- Spot radius increased from 22m to 26m
Nerfs
- Proc Chance reduced from 35% to 34%
Nerfs
- Buildup difficulty increased by 18%
Nerfs
- Cooldown Reduction reduced from 15% to 12%
vitality Items
Nerfs
- Fire Rate reduced from 6% to 5%
Nerfs
- Health bonus reduced from +45 to +30
Nerfs
- Time to heal increased from 2s to 2.75s
Nerfs
- Cooldown reduction reduced from 8% to 6%
Changes
- No longer has +9 Spirit Power
- Now has +3 HP Regen
- Now has +10% Ammo
Buffs
- Cooldown reduced from 30s to 25s
Nerfs
- When shot while invisible, you will require 1s to go back invisible rather than 0.25s
- Cooldown increased from 18s to 22s
Buffs
- No longer gets interrupted on slam down if you get shot
Changes
- Duration increased from 3.5s to 4s
- Stamina movement distance reduced by 25%
Nerfs
- Range reduced from 32m to 28m
Buffs
- Buff duration increased from 4s to 5s
- Heal on active increased from 10% Max HP to 300 HP
Buffs
- Now has 20% Slow Resistance
Changes
- No longer provides +12% Cooldown Reduction
- Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
spirit Items
Changes
- Duration increased from 6s to 8s
- No longer grants +50 Health
- Now grants +70 Spirit Shield
Changes
- Duration increased from 4.5s to 5s
- Bullet Resist reduced from -11% to -12%
Nerfs
- Cooldown increased from 26s to 28s
Buffs
- Duration increased from 2s to 2.5s
Buffs
- Bleed damage increased from 1.4% to 1.5%
Nerfs
- Cooldown for charged abilities reduced from 30% to 25%
Changes
- Allows you to float around slowly (2 m/s)
Buffs
- Now pierces through all enemies in the path
- Projectile and collision size increased by 40%
Nerfs
- Ability range reduced from +20% to +18%
- Ability duration reduced from +20% to +18
- Spirit Power reduced from +20 to +18
Buffs
- Duration increased from 2s to 2.5s
Buffs
- Fire Rate increased from 10% to 15%
Changes
- Stun duration reduced from 0.9 to 0.75
- Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
Nerfs
- Cast delay increased from 0.3s to 0.6s
Changes
- Cooldown Reduction reduced from 12% to 10%
- Ability Duration increased from 7% to 10%
Buffs
- Damage increased from 45% to 50%
Buffs
- Duration increased from 7s to 8s