Ranked Mode Launch
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Ranked Mode Launch
General Updates
Ranked Mode
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Added Ranked mode. Players need 50 games played to access the mode. Only solo queue is available for set time periods each day. Players are matched by medal rank, with weekly medal updates every Tuesday.
General Changes
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Added a 3rd casting mode called Quick Cast, which shows range and radius on key down and acts like Instant Cast on key release.
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Added input buffering for abilities, allowing subsequent abilities to trigger after an ongoing cast.
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Now displaying a unique ID for builds in the description section of the build browser, allowing players to share builds easily.
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Added new control options for private lobbies, including shuffling players between teams and allowing duplicate heroes.
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Added per-player voice volume slider accessible via the ESC menu.
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Added new visual and audio feedback for multiple abilities, improving overall gameplay clarity.
Misc Gameplay
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Troopers attack range vs Lane Guardians reduced from 13.5m to 12m, with additional adjustments to camp and vault spawn timings.
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Guardian damage vs players increased by 20%, adding more challenge to early engagements.
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All heroes' movement speed increased by 0.3, with a slight decrease in Enduring Speed bonus to balance.
Hero Updates
Abrams
Seismic Impact
Buffs
- Health per boon increased from 32 to 34 (1048 vs 1046 total)
Nerfs
- Base health reduced from 600 to 570
Changes
- Seismic Impact now allows for some very minor movement to help nudge around small objects
Bug Fixes
- Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
Bebop
Sticky Bomb
Buffs
- Sticky Bomb growth increased from 2.5% to 4% per stack
Nerfs
- Sticky Bomb now loses 2 stacks on death
- Sticky Bomb now has 15 max stacks
Hook
Buffs
- Hook range increased from 25m to 30m
- Hook now also hits enemy troopers, killing them instantly
Bug Fixes
- Fixed some cases where Hook would grab players from around corners
Hyper Beam
Buffs
- Hyper Beam duration increased from 8s to 10s
Nerfs
- Hyper Beam movement slow reduced from 30% to 25%
- Hyper Beam duration no longer scales with Spirit Power
Uppercut
Buffs
- Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Dynamo
Quantum Entanglement
Buffs
- Quantum Entanglement T3 now also reduces cooldown by 4s
Nerfs
- Quantum Entanglement cooldown increased from 12.5s to 15s
Bug Fixes
- Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
Grey Talon
Base Stats
Buffs
- Base bullet damage now scales with Spirit Power (0.1)
- Base stamina increased from 3 to 4
Nerfs
- Fire Rate no longer scales with Spirit Power
- Move Speed no longer scales with Spirit Power
- Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
Guided Owl
Buffs
- Guided Owl 3s grace period for kill increased to 4s
Bug Fixes
- Fixed Guided Owl colliding with nearby objects during cast
- Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
Rain of Arrows
Bug Fixes
- Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
Haze
Fixation
Buffs
- Fixation max stacks increased from 30 to 40
Nerfs
- Fixation T3 reduced from +0.2 to +0.15
Bullet Dance
Buffs
- Bullet Dance base ability now grants 2 Targets Hit Per Shot
- Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
Nerfs
- Bullet Dance no longer grants +15% Fire Rate
- Bullet Dance base ability no longer grants +25% Evasion
Infernus
Catalyst
Buffs
- Catalyst T3 Damage Amp increased from 15% to 20%
Nerfs
- Catalyst Damage Amp reduced from 25% to 20%
Ivy
Flight
Changes
- Improved default camera position
- Take Flight control keys are now similar to Vindicta's
Bug Fixes
- Fixed some issues with control on Take Flight when near a wall
Lady Geist
Essence Bomb
Bug Fixes
- Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
Life Drain
Changes
- Life Drain can now be alternate-casted on allied heroes
- Added double tap accidental protection for Life Drain to help against instant cancellations
Malice
Changes
- Malice slow duration reduced from 6s to 4s
- Malice amp duration reduced from 16s to 13s
- You can now see how many Malice stacks you have on you as the opponent
Lash
Base Stats
Nerfs
- Flog Heal vs heroes reduced from 80% to 70%
- Flog Heal vs creeps reduced from 30% to 25%
Bullet Damage
Nerfs
- Base bullet damage reduced from 10 to 9
McGinnis
Mini Turrets
Buffs
- Mini Turrets cooldown reduced from 30s to 24s
- Mini Turrets recharge time reduced from 5s to 3s
- Mini Turrets cast range increased from 15m to 20m
- Mini Turret spawn time reduced from 1s to 0.25s
- Mini Turret attack delay reduced from 0.35s to 0.2s
Nerfs
- Mini Turrets T1 no longer grants +1 charge
- Mini Turrets duration reduced from 30s to 24s
- Mini Turrets health scaling reduced from 30% to 20%
- Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
- Mini Turret damage reduction against objectives increased from -60% to -70%
Bug Fixes
- Fixed Ricochet not bouncing off of Mini Turrets
Heavy Barrage
Buffs
- Heavy Barrage radius increased from 4.5m to 5m
Bullet Resist
Buffs
- Now has +15% Bullet Resist
Mirage
Djinn's Mark
Buffs
- Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
- Djinn's Mark reveal duration increased from 2s to 3s
Nerfs
- Djinn's Mark base damage reduced from 16 to 12
Traveler
Buffs
- Traveler T3 fire rate increased from 20% to 30%
Changes
- Traveler now causes your camera to move to the destination during the channel
- Traveler T1 is now '+2 m/s' (was -20s cd)
- Traveler T2 is now '-30s cd' (was +2 m/s)
Tornado
Changes
- Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
- Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
Paradox
Base Stats
Buffs
- Bullet growth per boon increased from 0.33 to 0.45
Time Wall
Nerfs
- Time Wall bullet duration reduced from 1s to 0.7s
Bug Fixes
- Fixed Time Wall not being spawned when looking down while casting
Paradoxical Swap
Buffs
- Paradoxical Swap T1 now reduces cooldown by 15s
- Paradoxical Swap T3 now increases range by 20m
Nerfs
- Paradoxical Swap cooldown increased from 48s to 65s
- Paradoxical Swap range reduced from 30m to 25m
Pulse Grenade
Buffs
- Pulse Grenade Damage Amp per Stack increased from 5% to 6%
- Pulse Grenade T3 now also increases the radius by 1m per pulse
Nerfs
- Pulse Grenade radius reduced from 7m to 6m
Seven
Base Stats
Nerfs
- Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
Base Regen
Buffs
- Base regen increased from 1.5 to 3
Lightning Ball
Buffs
- Lightning Ball T3 increased from +1m to +2m
Shiv
Slice and Dice
Buffs
- Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
- Slice and Dice T1 improved from -3.75s to -4s
Rage
Buffs
- Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Nerfs
- Rage decay rate reduced from 0.35 to 0.25
Vindicta
Base Stats
Nerfs
- Bullet damage growth per boon reduced from 0.79 to 0.55
- Health growth per boon reduced from 20 to 15
Changes
- Reverted recent falloff damage changes
- Fall off increased from 58m (default) to 64m
Flight
Buffs
- Flight T2 now increases flight duration by 6s
- Flight bonus move speed above base now scales at 50% effectiveness
Nerfs
- Flight duration no longer scales with Spirit Power
Changes
- Shooting while flying now has similar speed impact as on the ground
- Flight air acceleration decreased a little
Bullet Damage
Nerfs
- Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
Stake
Nerfs
- Stake duration reduced from 2s to 1.75s
Assassinate
Buffs
- Assassinate bonus souls is now unsecured
Crow Familiar
Nerfs
- Crow Familiar % damage no longer affects Mid Boss
Viscous
Base Stats
Bug Fixes
- Fixed Superior Stamina dash count not working with Goo Ball
Goo Ball
Nerfs
- Goo Ball stun duration reduced from 1s to 0.7s
Changes
- Goo Ball no longer triggers on hit effect while in Ethereal Shift
Splatter
Buffs
- Splatter Spirit damage scale increased from 1.5 to 1.9
Nerfs
- Splatter base damage reduced from 100 to 90
- Splatter T2 reduced from +70 to +60
Puddle Punch
Bug Fixes
- Fixed Instant Cast not working for Puddle Punch
Warden
Alchemical Flask
Buffs
- Alchemical Flask cooldown reduced from 14s to 12s
- Alchemical Flask damage increased from 55 to 65
- Alchemical Flask T1 is now +1 Stamina Reduction
- Alchemical Flask T2 is now +50 Damage
Last Stand
Buffs
- Last Stand range increased from 12m to 13m
Nerfs
- Last Stand channel duration reduced from 2.2s to 2s
Wraith
Card Trick
Nerfs
- Card Trick spirit scale reduced from 1.2 to 1.1
- Card Trick generation via melee reduced by 50%
Yamato
Power Slash
Buffs
- Power Slash T2 now also reduces cooldown by 2s
Nerfs
- Power Slash cooldown increased from 8.5s to 10.5s
Shadow Transformation
Nerfs
- Shadow Transformation no longer grants you bullet and spirit resist
- Shadow Transformation duration reduced from 4.5s to 4s
Mo & Krill
Combo
Buffs
- Combo cooldown reduced from 95s to 75s
Changes
- Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
Shotgun
Nerfs
- Shotgun falloff start reduced from 22m to 16m
Enchanter's Satchel
Changes
- Enchanter's Satchel damage now respects line of sight
- Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
Affliction
Nerfs
- Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
Barrage
Buffs
- Barrage T3 now also increases radius by 2m
Nerfs
- Barrage radius reduced from 6.5m to 4.5m
Trapper
Silktrap
Buffs
- Trap damage scaling with Spirit Power increased from 0.3 to 0.5
Changes
- New hero added with unique trap abilities and high mobility
- All traps now trigger faster than other similar abilities
Item Updates
weapon Items
Nerfs
- Weapon damage against NPCs reduced from 35% to 30%
Nerfs
- Weapon damage reduced from 8% to 7%
Buffs
- Ammo increased from 24% to 26%
Nerfs
- Cooldown increased from 10.5s to 16s
Buffs
- Ammo increase from 20% to 25%
Buffs
- Spirit scaling increased from 0.13 to 0.16
Changes
- Now behaves like other grenades and does not bounce off walls
- Base DPS increased from 45 to 55
Nerfs
- Buildup is now 15% slower
Buffs
- Low HP threshold increased from 40% to 50%
Nerfs
- Range reduced from 14m to 11m
Buffs
- Spirit power increased from 12 to 18
Buffs
- Active ammo increased from +50% to +75%
- Cooldown reduced from 37s to 34s
Buffs
- Upon full buildup, grants +35% fire rate
- Activated spirit power increased from +45 to +50
Nerfs
- No longer grants +20% fire rate
Nerfs
- Cooldown increased from 25s to 30s
- Active bullet resist reduced from 25% to 20%
vitality Items
Buffs
- Regen duration increased from 17s to 19s (same total heal)
Buffs
- Regen increased from 2.8 to 3
- Ammo increased from 8% to 10%
Buffs
- Stamina recovery increased from 14% to 16%
- Now grants +25 Health
Nerfs
- Fire rate reduced from 7% to 6%
Buffs
- Weapon damage increased from 5% to 6%
Nerfs
- Movespeed bonus reduced from 1.4 to 1.1
- Slow resist reduced from 40% to 35%
Buffs
- Spirit resist increased from 8% to 10%
- Now grants +1 Sprint
Buffs
- Spirit power increased from +4 to +6
Nerfs
- Weapon damage reduced from 25% to 22%
Buffs
- Health increased from +300 to +325
Buffs
- Heal increased from 55% of melee damage to 65%
Buffs
- Stamina recovery increased from 20% to 25%
Buffs
- Speed increased from 3 to 4
Nerfs
- Cooldown increased from 23s to 26s
Nerfs
- Cast range reduced from 36m to 32m
Buffs
- Weapon damage increase from +15% to +20%
- Spirit power increased from +12 to +18
Buffs
- HP steal per bullet increased from 45 to 50
spirit Items
Buffs
- Spirit power increased from 9 to 10
Buffs
- Max stacks increased from 10 to 20
Nerfs
- Spirit power per soul reduced from 2 to 1
Buffs
- Now grants +100 bullet shield
- Cooldown reduced from 26s to 22s
Nerfs
- No longer grants +50 Health
Buffs
- Cooldown reduced from 34s to 28s
Bug Fixes
- Fixed stacking with Escalating Exposure
Nerfs
- Slow reduced from 30% to 25%
Buffs
- Spirit power increased from +23 to +28
Nerfs
- Max health damage reduced from 9% to 7%
Buffs
- Cooldown reduced from 48s to 40s
Changes
- Can no longer end it early
Changes
- Pulse interval is now fixed and does not get reduced with cooldown reduction
Buffs
- Now grants +100 spirit shield
Nerfs
- Spirit resist on damage reduced from -15% to -12%
- Amp per stack reduced from 6% to 5%
- Duration reduced from 15s to 12s
Nerfs
- Cooldown increased from 212s to 230s
Nerfs
- Slow reduced from 50% to 40%